The Time Has Finally Come.
A Unique Next Generation Open World Experience
We know you've been waiting for games made by the best.
We have too.
The wait is over.
Let's do this together.
Stay Tuned for Announcements
Be the first to know about our upcoming projects, beta access, and exclusive reveals. Join our community and be part of the journey from the very beginning.
Our Team
The visionaries behind Megalith Entertainment
Steve Burke
Chief Executive Officer / Game Director
Senior Designer — World of Warcraft · Systems · World · Narrative · Leadership
Over 25 years crafting genre-defining RPG experiences, from EverQuest to World of Warcraft. Dedicated to building on the experiences that brought PC gaming out of stigmatized obscurity.
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David Vessup
Chief Creative Officer / Art Director
Art Director — GreenPark Sports, Game7, Megalith Entertainment (7 years) · Blizzard Entertainment — World of Warcraft · Hearthstone (6 years)
Over 25 years' experience across diverse styles and genres. Production focused visual storyteller, shaping well known properties for Blizzard, Disney, DreamWorks, Sony, and Capcom. Spearheading the visual identity of an entirely new universe.
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Kevin McPherson
Chief Technical Officer / Tech Director
30+ Years of Game Engineering — A Proven Leader of Large Teams · EverQuest / Planetside / Vanguard / Shadowbane and More
Over 30 years architecting the backbone of the industry's most ambitious online worlds from EverQuest to Ashes of Creation. An Unreal Engine specialist who solves the problems most engineers never see coming.
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Matthew Gonzalez
Business Development / Production
Narrative Director · Eclipse IP · World-First World of Warcraft Raider · University of Pennsylvania Historian
Co-Creator of the Eclipse IP. A University of Pennsylvania historian and former world-first WoW raider who knows what's important when playing at the highest level. The kind of mind that asks why things are the way they are and builds worlds around the answers.
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Kevin Beardslee
Technical Art Director
Co-Creator — World of Warcraft · Co-Founder, Carbine Studios
Over 33 years specializing in the development of MMORPG experiences, pipelines, and tools. Pitched the original concept and design for World of Warcraft. Co-founded Carbine Studios and built Wildstar, authoring its combat systems and character & world narratives.
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Felix Nordén
AI Specialist / Lead Engineer
Architect of the A.G.E.N.T. AI Framework
Over a decade of experience in software development and applied science within AI/ML, with experience building real-time AI systems at Amazon. Engineer behind A.G.E.N.T.; the intelligence layer that makes Eclipse's world breathe.
LinkedIn
Gavin Glenn-McDowell
Technical Designer
inXile Entertainment · Blizzard Entertainment
Over 13 years of multidisciplinary game development. From level design at inXile, to 3D art & game design at Blizzard, to lead writer and environment artist at Uncapped Games. Relishes solving problems that seem unsolvable.
LinkedIn
Jonathan LeCraft
Design Director
Senior Game Designer · World of Warcraft · Ultima Online · Blizzard Entertainment
Over 25 years of experience on titles including World of Warcraft, Ultima Online, and Eldegarde, and multiple unannounced projects. Specialized in systems design, shaping of rules, mechanics, and balance - the magic behind deep, rewarding gameplay experiences.
LinkedInOur Projects
A world worth waiting for.
Project Eclipse
In Development"The world has been waiting to be remembered."
Project Eclipse is a premium experience pushing the boundaries of what a virtual world can be. Our veteran team have spent our careers building some of the most beloved worlds in gaming. We know what players care about and what makes an experience meaningful and memorable. We're here to serve the enormous audience who have been so loyal to us over the years.
Contact Us
Get in touch with Megalith Entertainment